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Post by Ladeos on May 2, 2006 0:05:46 GMT -5
I promisse I will kill my self if any ons says "LOL"
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Post by Combat Strategy on May 6, 2006 16:33:17 GMT -5
Combat Strategy BEFORE THE BATTLE: Assign at least one hunter with pulling Sons from either side of the temple onto the platform across from Hakkar. Assign a mage to sheep the Son when it is pulled. Assign another mage to sheep mind-controlled players. Assign only two tanks to hold aggro on Hakkar--any more and it gets confusing for healers as to which tank they should heal. A mod that keeps track of and announces impending life drains will help immensely. Warriors should use Intimidating Shout before the encounter starts (and again when it cools down, during the encounter) in case they get mind-controlled.
DURING THE BATTLE: Tanks should attack Hakkar where he stands and turn him so his back is facing the platform. This way, rogues and other melee DPS can simply run back to the platform as needed without the risk of running through a cleave in the process. Ranged DPS and healers have almost the entire temple room to work with, but should still remain close to the platform. This is to mitigate damage done by corrupted blood.
Hakkar will mind control whoever is tanking him at the time in approximately 20 second intervals. The mage responsible for sheeping the now-hostile target should tab around and sheep the player as quickly as possible. In many cases, Hakkar's mind-control will SAVE a main tank from certain death by MCing them at very low health. In this case, allow the tank to remain sheeped until they have regained 90%+ health, then dispel (if they have not broken out of it already).
Meanwhile, the hunter responsible for pulling the Sons of Hakkar should always be searching either side for a new Son to bring to the group. Timed correctly, there will always be a supply of Sons available, but a hunter should waste no time in starting the search as sometimes the Son will be located a considerable distance from the battleground. At approximately 30 seconds, the raid group must immediately switch DPS to the Son and everyone except the tanks should hop into the poison.
As of 1.9, Poisoned blood is no longer the key to killing Hakkar but does help speed the process. It is imperative that Hakkar successfully drains no more 3 raid members at any time so he doesn't actually GAIN health from each drain.
You have approximately 10 minutes from start to finish before Hakkar enrages and begins tearing apart raid members. Go all out on DPS, but manage your aggro as well. Good luck!
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