Post by clifford on May 4, 2006 9:42:29 GMT -5
Patch 1.11
Some information that I have found:
Naxxramas
Naxxramas will come out in Patch 1.11 and will be previewed at E3 in a couple of weeks. This raid dungeon is massive and hosts more bosses than you can wave a stick at. And a really big stick at that. Currently, Naxxramas is in internal testing. After a few more weeks of internal testing, well put it on the PTRs for an extended test period so that you guys have time to hammer the encounters and provide us with feedback. We'll also be doing a lot of tuning during internal testing and during the PTR time. Expect the difficulty of encounters to fluctuate a lot on the PTRs. Expect a lot of info regarding Naxxramas to come out during E3.
Other Dungeon/Raid stuff
We're working on a bug fix that’s preventing people NOT on the upgrade quest from seeing the Barons additional loot table in the event that they kill him in under 45 minutes. We're hoping to get this out sooner than 1.11 but it might take a client patch to fix.
Inventory Management
Topics relating to inventory management, such as space limitation and item stacking often present themselves on our boards. Which is why we wanted to take the time to inform you all of some changes that we're planning for the next content patch; beyond the implementation of key-rings, discussed here:
forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7787923
•Leather (Light, Medium, etc.) will stack to 20
•Hides (Light, Medium, etc.) will stack to 10
•Cured Hides (Light, Medium, etc.) will stack to 20
•Enchanting Shards (Small Brilliant, etc.) will stack to 20
•Enchanting Dusts (Strange, Illusion, etc.) will stack to 20
•Rogue Poisons (Instant, Crippling, etc.) will stack to 20
•Rogue Poison Reagents (Essence of Pain, Deathweed, etc.) will stack to 20
•Flash Powder will stack to 20
Additional improvements in this area are always a possibility, but currently what's detailed above is the change that was decided upon after careful evaluation.
Druids
Innervate will become a base ability for all Druids, trainable at level 40. Once the patch is live, any Druid who formerly had the Innervate talent will instead have the "Swiftmend" talent, which has been added to the Druid Restoration tree, replacing Innervate as the 31 point talent. This new ability will consume a Rejuvenation or Regrowth effect to produce an instant heal.
Clifford:
Nothing too exciting here for me, however, it is nice to see another end-game dungeon appearing – not that I have seen the others yet. Inventory management and key chains will be appreciated though.
Seems to me that Druids are getting a really good upgrade – perfect for WSG and emphasises our desire to get more players of this class into the guild
I previously found the leaked planned changes for 1.11 and 1.12 on the Web. Seem to recall that 1.12 would have siege engines in battlegrounds. Has anyone else got any information on this?
Some information that I have found:
Naxxramas
Naxxramas will come out in Patch 1.11 and will be previewed at E3 in a couple of weeks. This raid dungeon is massive and hosts more bosses than you can wave a stick at. And a really big stick at that. Currently, Naxxramas is in internal testing. After a few more weeks of internal testing, well put it on the PTRs for an extended test period so that you guys have time to hammer the encounters and provide us with feedback. We'll also be doing a lot of tuning during internal testing and during the PTR time. Expect the difficulty of encounters to fluctuate a lot on the PTRs. Expect a lot of info regarding Naxxramas to come out during E3.
Other Dungeon/Raid stuff
We're working on a bug fix that’s preventing people NOT on the upgrade quest from seeing the Barons additional loot table in the event that they kill him in under 45 minutes. We're hoping to get this out sooner than 1.11 but it might take a client patch to fix.
Inventory Management
Topics relating to inventory management, such as space limitation and item stacking often present themselves on our boards. Which is why we wanted to take the time to inform you all of some changes that we're planning for the next content patch; beyond the implementation of key-rings, discussed here:
forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7787923
•Leather (Light, Medium, etc.) will stack to 20
•Hides (Light, Medium, etc.) will stack to 10
•Cured Hides (Light, Medium, etc.) will stack to 20
•Enchanting Shards (Small Brilliant, etc.) will stack to 20
•Enchanting Dusts (Strange, Illusion, etc.) will stack to 20
•Rogue Poisons (Instant, Crippling, etc.) will stack to 20
•Rogue Poison Reagents (Essence of Pain, Deathweed, etc.) will stack to 20
•Flash Powder will stack to 20
Additional improvements in this area are always a possibility, but currently what's detailed above is the change that was decided upon after careful evaluation.
Druids
Innervate will become a base ability for all Druids, trainable at level 40. Once the patch is live, any Druid who formerly had the Innervate talent will instead have the "Swiftmend" talent, which has been added to the Druid Restoration tree, replacing Innervate as the 31 point talent. This new ability will consume a Rejuvenation or Regrowth effect to produce an instant heal.
Clifford:
Nothing too exciting here for me, however, it is nice to see another end-game dungeon appearing – not that I have seen the others yet. Inventory management and key chains will be appreciated though.
Seems to me that Druids are getting a really good upgrade – perfect for WSG and emphasises our desire to get more players of this class into the guild
I previously found the leaked planned changes for 1.11 and 1.12 on the Web. Seem to recall that 1.12 would have siege engines in battlegrounds. Has anyone else got any information on this?